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3do_cyn_crate_1x1.3do
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Text File
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1999-11-15
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4KB
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115 lines
# MODEL 'cyn_crate_1x1.3do' created from 'a conversion of cyn_crate_1x1.bak'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:crate_wood_barnt.mat
1:crate_wood_fragl.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.086603
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.050000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME crate_1x1
RADIUS 0.086603
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.050000 -0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
1: 0.050000 -0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
2: -0.050000 0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
3: 0.050000 0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
4: -0.050000 -0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
5: 0.050000 -0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
6: 0.050000 0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
7: -0.050000 0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 7
0: 0.000000 0.000000
1: 1.000000 0.000000
2: 1.000000 -1.000000
3: 0.000000 -1.000000
4: 1.000000 0.000000
5: 1.000000 -1.000000
6: 0.000000 -1.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 0.577350
1: 0.577350 -0.577350 0.577350
2: -0.577350 0.577350 0.577350
3: 0.577350 0.577350 0.577350
4: -0.707107 -0.707107 0.000000
5: 0.707107 -0.707107 0.000000
6: 0.707107 0.707107 0.000000
7: -0.707107 0.707107 0.000000
FACES 5
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 1 3, 2 2, 3
1: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 0 5, 4 1, 5 0, 6
2: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 0 6, 4 3, 5 1, 6
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 0 7, 4 2, 5 3, 6
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 0 4, 4 0, 5 2, 6
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 0.000000 -1.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 1.000000 0.000000
4: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 crate_1x1